Some random things I thought while playing you could try:
Some flavour and explanation of what the runes do?
Have a click to hold to charge spell even further for more mana?
Have an indication of a floor being done? Arrow to the exit?
Have a popup and pause when you finish a floor to prompt the player to do some spell crafting? In the beginning I didn’t realise when I could do this and just went to the next floor, and got attacked straight away.
Camera should stop moving while in the menu maybe?
Have more “juice” when you hit an enemy with a more powerful spell
Enemy health probably too high/scales too quickly, I ended up a few times kiting a bunch of enemies and not doing a lot of damage. It’s too hard too experiment, without knowing what the runes do, having an indication of how much damage you’re doing (health bars? numbers flying off enemies?)
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You liked playing Noita too? I do!
Seems like a good start to a game
Some random things I thought while playing you could try:
Hope that helps and GL with your thesis!